Alex Astley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he usually wears his pastel robe and has his bastard sword always slung over his shoulder. His silver hair, when down, is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a xeno-phobe, disliking non-Humans.
History: Alex was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and expand his business
Flaws: Racist. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. Amber (90 gp). Carnelian (70 gp). Jade (90 gp).
Drogo Snape, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Servant uniform. His Stetson hat is riddled with cuts and holes. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Ugly. Bonds: Job, Slave, Family, Nature. Occupation: Servant
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 3200 sp.
Gerard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean blue cloak covering his clean studded leather. His black hair is long and unkept. His blue eyes are slightly larger than normal.
Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Religious, Adventurer. Occupation: Crown-heir
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp). A roughly beaten golden orb (30 gp).
Frederick Altham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. He keeps his auburn hair in a pixie cut. His green unseeing eyes seem to look past you.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a great chef.
History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and human compassion
Ideals: Gifted. Flaws: Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Simon Budd, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His long chestnut hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered painting. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Ideals: Artistic, Philantrophist. Flaws: Shy. Bonds: Immigrant, Enemies. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!