Gerard Pickering, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Beggar. He has dyed his greying black hair a little too much giving a sharp black color. His fierce brown eyes like to dwell on things.
Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: He is terrified, and will act out of fear; and expand his business
Ideals: Opinionated. Flaws: Shy, Fearful. Bonds: Job, Family. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Drogo Peyton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Navigator job and began his own company from there.
Motivation: To find somewhere to settle down; and further expansion of business
Ideals: Fighting. Flaws: Fearful, Mundane. Bonds: Job, Mentor. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Diggory Fawcett, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears an entirely green suit with tan socks and a vest with buckled shoes. His red hair is smooth and relatively long. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 15 years.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Mentor, Job. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
Possessions: 200 gp. Brown-green garnet (40 gp). 1 Minor magic item.
Randal Garfield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has no hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: This man loves singing and to teach people singing more than just about anything. He is a ruthless business man, a trait he acquired from his father.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his singing dream.
Motivation: Retire the richest man in the east; and an old rival family wants him found
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 50 pp.
Ernest Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears just a blue suit. His tied-back hair is white. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When he was but 7 years old his parents immigrated from the north. He worked as a nervous Animal Trainer and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Bonds: Rich, Immigrant, Job, Criminal record. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
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