Drogo Blythe, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright tan suits and hats. He has done his best to style his golden hair to look like a famous performer. His hazel eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: A strong sense of loyalty to Human people; and he feels the way he acts is they only way to get by in the world
Flaws: Addict, Hedonist, Racist. Bonds: Attractive, Rich, Military. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 500 sp.
Henry Gyula, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His red hair is singed and shortened. His eyes, though not visible through his cowl, are violet.
Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Opinionated, Fighting. Flaws: Ugly, Insane. Bonds: Job. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 pp.
Gerald Barney, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and grey robe with the hood down. His skin is fair and his fingers are delicate and long. His brown hair is cut jaggedly and amateurishly. This amber eyed easterner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 7 years old his parents immigrated from the east. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: Sabotage a competitor; and he feels kind of lost in life
Ideals: Artistic. Flaws: Depressed, Antagonistic. Bonds: Immigrant, Job. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Charles Darby, Male Human [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.
Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Mason and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Breastplate.
Nicholas Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He wears his brown hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.
History: He was born to loving parents in a slum to the east. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Shy, Insomniac. Bonds: Poor, Adventurer. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 cp. 1 Minor magic item.
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