Randal Bentley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears yellow trousers with grey and tan striped suspenders. He wears various colorful collared shirts. He has a golden handlebar mustache and slicked back golden hair. His eyes are amber and catlike.
Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Bounty Hunter. He has set out to sabotage the competition.
Motivation: He is terrified, and will act out of fear; and to be a marshal again
Ideals: Philantrophist. Flaws: Insane, Disease, Fearful. Bonds: Job. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2400 sp.
Randal Dryden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.
History: He was born into a rich family. A few years later when the north was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and wants his loneliness to end
Bonds: Rich, Attractive, Immigrant, Adventurer, Has a crush. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt.
Everard Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, violet cloak. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are blue.
Personality: He is extraordinarily eccentric. He has all his life been fascinated with singing.
History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Mentor, Job. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
Geoffrey Astley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. He wears his red hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.
History: Geoffrey hails from a village terrorized by dire rats. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in axe use. Now he works as a music tutor during his time off.
Motivation: To find somewhere to settle down; and many dire rats want him driven away
Ideals: Fighting, Logical, Artistic. Flaws: Mundane. Bonds: Enemies. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Gomory Blakely, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is silver and very short. He has brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gomory was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.
Motivation: An old rival family wants him found.
Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Job, Family. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp.
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