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NPC Generator

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Advanced [show]


Rolf York, Male Human [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times, and he perpetually has his spear ready. He wears a colorful flower in his blonde hair. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his mother. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Attractive. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Rolf York, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)17 (+3) 16 (+3)12 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Blakely, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. His long white hair reaches down to his waist. His violet eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: He would like to get married and retire; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: Poor, Attractive, Military, Criminal record, Has a crush. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Don Blakely, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His skin is fair and his fingers are delicate and long. His red hair is unkempt and raggedy. His fierce amber eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: Born in the north his family was never financially stable. After coming to the age of reason, Trym took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Trym Gladstone, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 4 (-3)13 (+1)
Skills Deception +3, Medicine -1
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Drogo Ogden, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He wears a top hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He struck the Jeweler job and began his own company from there.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Family, Job. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Drogo Ogden, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Robert Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears black trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His hair is long and golden with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: Born in the south to a Spy, Robert learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and expand his business

Ideals: Impeccable. Flaws: Ugly, Selfish, Shy. Bonds: Job. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Robert Ramsay, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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