Godfrey Addington, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. His brown hair is lengthy. His fierce gray eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He is a very good compulsive liar and kleptomaniac.
History: Godfrey was born in the south. At a young age he loved to build and create. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and he has decided he is irredeemable
Ideals: Philantrophist, Persistence, Gifted. Bonds: Rich, Criminal record. Occupation: Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 28000 cp.
Rolf Kent, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy violet suit. He wears his brown hair up. His violet eyes peer out from beneath his broad violet hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Jeweler, his father struggled to pay the bills. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Nature, Family. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Kody Blythe, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, brown shirt, and yellow tie. His white hair has been sun bleached extensively. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Flaws: Ugly, Mundane, Impulsive. Bonds: Military, Criminal record. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp. Rhodochrosite (7 gp). Sardonyx (70 gp). Citrine (70 gp).
Jocelyn Sutherland, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant gray.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His mother raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Cynical, Antagonistic. Bonds: Nature. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Manfred Addington, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. His tied-back hair is black. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He comes from a rich southern family. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Bonds: Job, Criminal record, Rich. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
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