Gerald Blythe, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has done his best to style his black hair to look like a famous performer. His violet eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: Wants to work out more often; and he seems to be bored by most things
Ideals: Athletic, Impeccable. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 11000 cp. 1 Minor magic item.
Cory Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times, and carries sickles. His brown hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.
Personality: He is mildly Human supremacist, though he does not identify as such. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Poor. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 20000 cp. 1 Masterwork Common Ranged Weapon.
Adam Gyula, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown collared shirt and pastel pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Adam was born on a far western island where he grew up under the tutelage of his father, an expert Actor. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Immigrant, Adventurer, Religious, Enemies, Criminal record. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp. Red-brown spinel (100 gp). Brown-green garnet (100 gp).
Drogo Landon, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a violet costume with the symbols of death on his torso. He wears a colorful flower in his golden hair. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of giants once and for all.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. In his 14th year, his parents were killed by a giants raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Opinionated. Bonds: Attractive, Enemies, Adventurer. Occupation: Weaver
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2200 sp. 1 Half-Plate. 1 Buckler. 1 Masterwork studded leather.
Frederick Alby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is kept up in a ponytail inside a feathered hat. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Frederick hails from a village terrorized by brigands. From there he went from mercenary job to mercenary job. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to reunite with his old friends
Flaws: Hedonist. Bonds: Attractive, Enemies, Adventurer, Criminal record. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
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