Arnold Remington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tan coat over a grey low-cut shirt, and a feathered hat upon his head. His hair is cut close to his head. This violet eyed westerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Mentor, Family. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 27000 cp. 1 Minor magic item.
Gunter Clifford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his white hair in a flapper bob. His hazel eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Gunter studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He has money and likes to spend it; and someone believes him a fraud
Ideals: Gifted, Philantrophist. Bonds: Attractive, Enemies, Rich. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Norman Sydney, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His skin is also unnaturally pale. He has moderate length red hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a very good compulsive liar and kleptomaniac.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Flaws: Ugly, Mundane. Bonds: Criminal record, Rich. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Darkwood Shield. 1 Darkwood Shield.
Bertram Moreno, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male has a large green mantle and cape that has been intricately interwoven into his black robe. He is tall, broad shouldered and powerfully built. He wears a Stetson hat to cover his moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Bertram was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.
Motivation: To be a Mortician again.
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Family, Job. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Ernest Eastoft, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His black hair is cut short with large spiked bangs in the front. This hazel eyed westerner is not easily forgotten.
Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His mother raised him in a mountain cabin. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Joker. Flaws: Ugly, Insane. Bonds: Nature, Enemies. Occupation: Laborer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 9 (-1) | 6 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp.
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