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Advanced [show]


Justin Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Logical. Flaws: Ugly, Insomniac, Racist. Bonds: Military. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Justin Badger, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Rhodochrosite (5 gp).


Social Check DCs


Odo Redfield, Male Human [Permalink]

Personal [hide]

Description: This western man wears just a tan suit. His clothes are grease stained in places. His moppish chestnut hair is in a traditional bowl cut. His violet eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Performer business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Stableman again; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Odo Redfield, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Clerebold Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized ruby on his right hand. His black hair is braided into rings. He has a dull look in his amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: To unite with his sister; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Rich, Nature, Family. Occupation: Doctor

Voice: German accent

Attributes [hide]

Clerebold Eastoft, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Balimaar York, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a brown suit, tan shirt, and pastel tie. His broad hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar York, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)15 (+2) 7 (-2)15 (+2)
Skills Religion +4, Stealth +5
Senses Passive Perception 8
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2000 sp. Gold dragon comb with red garnet eye (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Haley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man is wearing the road beaten gear of a warrior. His silver hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor, Family, Adventurer. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Gerald Haley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Deep green spinel (80 gp). Blue quartz (4 gp). Black opal (700 gp). 3 Acid flasks.


Social Check DCs

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