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NPC Generator

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Advanced [show]


Conrad Harper, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a very tight haircut. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Conrad and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Conrad Harper, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 cp. Rhodochrosite (10 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Bentley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears rags and sports a simple walking cane. His left hand appears badly burned and disfigured. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the north to a Barkeep, Everard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He was granted arcane powers by his dying brother.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Everard Bentley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)8 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 20 pp.


Social Check DCs


Gerard Morley, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright black suits and hats, and sports empty pouches on his belt. His red hair is lengthy. He wears large thick round spectacles.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Addict. Bonds: Criminal record, Guardian. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Gerard Morley, Male Human Fighter 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 5 (-3)11 (+0)
Skills Insight +0, Stealth +5
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20 pp. Tourmaline (60 gp). Sard (50 gp).


Social Check DCs


Manfred Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long black hair reaches down to his waist. This brown eyed easterner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: Manfred was born with his mother's beautiful face. A freak accident while working with his Dyer mother left him crippled. He became a Fortune-teller soon after.

Motivation: He has a crush on the local Dyer; and wants to open a new tavern

Ideals: Justice. Flaws: Disease. Bonds: Job, Attractive, Has a crush. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Manfred Huckabee, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy black hair. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.

History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant, Military. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Aldous Mitchell, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)8 (-1) 7 (-2)13 (+1)
Skills Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Jasper (80 gp). Obsidian (15 gp). Obsidian (15 gp).


Social Check DCs

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