Simon Marlee, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears black painted combat armor at almost all times, and his gloved hand is found clutching a quarterstaff. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His religion dominates his actions.
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Ralf Sutton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue shirt with thin red vertical stripes and brown pants. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. Since then, he has sought to make the best of life.
Motivation: To clean up the streets; and to protect his home
Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Job, Guardian. Occupation: Barber
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Aquamarine (400 gp). 1 Minor magic item.
Adelard Mitchell, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears a worn and beaten armor. With a patchy white beard and wild white hair. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. He now mingles about in high society.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and meet up once more with his childhood friend
Ideals: Optimist, Gifted. Bonds: Rich, Adventurer, Family. Occupation: Mercenary
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 5 (-3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3000 cp.
Conrad Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of death on his torso. His blonde hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: Many goblins want him driven away; and he is content
Flaws: Mundane, Addict. Bonds: Rich, Job, Enemies. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Chalcedony (80 gp). Smoky quartz (80 gp).
Everard Shipley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy silver hair. His eyes, though not visible through his cowl, are gray.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: From birth he was tutored by a cruel and relentless mentor. His arcane abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A rival would like him out of the picture; and to protect his home
Ideals: Gifted. Bonds: Poor, Attractive, Mentor. Occupation: Layabout
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.
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