Godfrey Landon, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His blonde hair is styled in orderly dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Godfrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Godfrey. He's since become an addict/alcoholic.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Artistic, Entrepeneur. Flaws: Addict. Bonds: Criminal record. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 7 (-2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
Possessions: 100 gp. Lapis lazuli (10 gp). Lapis lazuli (10 gp).
Wymar Hadley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his mace. His white hair is braided into rings. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Assassin, his mother struggled to pay the bills. In his 13th year, his parents were killed by a gnolls raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Athletic. Flaws: Addict. Bonds: Enemies, Poor. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Breastplate.
Wymar Clinton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man has the majority of his body covered in plate. He has a long silver beard with little hanging trinkets. His eyes are hazel and he is always smoking a pipe.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has a minor phobia of water and hates getting wet.
History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he is wracked by social anxiety
Flaws: Fearful. Bonds: Poor, Attractive, Adventurer. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Melee.
Heward Compton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His head has been shaved. His green eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: Money/treasure; and he is content
Flaws: Ugly, Antagonistic, Selfish, Mundane. Bonds: Rich. Occupation: Unemployed
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 9 (-1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +2
Possessions: 300 gp. Smoky quartz (50 gp).
Guy Colton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 5 years old his parents immigrated from the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often
Ideals: Athletic, Passionate, Artistic. Bonds: Attractive, Immigrant. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. White opal (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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