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NPC Generator

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Advanced [show]


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His auburn hair is knotted and matted. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He's looking for his big break.

Bonds: Enemies, Job, Immigrant, Adventurer. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Mitchell, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Manfred Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly hammers and daggers. He has a very tight haircut. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Manfred studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and to share knowledge with the world

Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Manfred Wilberforce, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)7 (-2) 11 (+0)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. Blue quartz (9 gp).


Social Check DCs


Bertram Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His hair is golden and curly. His eyes are brown and beady.

Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He also hits on women, regardless of circumstances.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He has worked as a Body Guard like his father before him.

Motivation: He is unsatisfied with his job; and he has a crush on the local crown-heir

Ideals: Logical. Flaws: Ugly. Bonds: Job, Has a crush, Military. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Bertram Wakefield, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 9 (-1)8 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 9
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: Brown-green garnet (60 gp).


Social Check DCs


Richard Tinley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, wearing black shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His golden hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Priest job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Bonds: Attractive, Job, Religious, Enemies. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Richard Tinley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Athletics +1, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Adelard Morton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears brown trousers with pastel and grey striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His brown eyes peer out from beneath his deerstalker brown hat.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Enemies, Rich, Criminal record, Family. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Adelard Morton, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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