Anselm Nash, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a blue coat over a black low-cut shirt, and a feathered hat upon his head. He is an epitome of beauty. His hair is black and curly. His eyes, though not visible through his cowl, are violet.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a font of random trivia from the lore and stories he has discovered
History: A powerful slaver made him what he is. He has had some formal poetry training, and achieved minor success. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical, Artistic. Bonds: Attractive, Mentor. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Superior lock.
Anselm Atterton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright blue suits and hats. He has a small bristly mustache and wavy red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He receives visions of the future at random moments
History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and further expansion of business
Ideals: Gifted. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Smoky quartz (30 gp).
Gilbert Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He is physically well-built. He sports a flattop hair cut. His eyes are amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.
History: Gilbert was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Drogo Wentworth, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green tunic with yellow highlights, and long brown pants that bunch up around his shoes. His head has been shaved. His hazel unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he seems to be bored by most things
Ideals: Entrepeneur. Flaws: Ugly, Disease, Mundane. Bonds: Poor, Religious. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Blue star sapphire (500 gp). Star ruby (500 gp). Iolite (60 gp).
Dustin Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears brown cloth garments or leather armor. He keeps his black hair in a flapper bob. His fierce gray eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He dropped out of school before completing his studies. He now owns his own business.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Adventurer, Job. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 34000 sp. Moss agate (9 gp). Chalcedony (40 gp). Chrysoberyl (70 gp). Brown-green garnet (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
