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Advanced [show]


Solomon Charlton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by beers. His red hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: Solomon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Military. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Solomon Charlton, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)18 (+4) 13 (+1)7 (-2)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Undercommon, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Wymar Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his silver hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: Sold as a small child to a slaver, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Ideals: Pacifist. Bonds: Rich, Attractive, Mentor, Family. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Wymar Yardley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Nature +3, Stealth +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10 pp.


Social Check DCs


Wymar Lancaster, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is knotted and matted. His gray eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a mountains tribe. Wymar was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Adventurer. He became a Adventurer soon after.

Motivation: Expand his business; and he has passion for adventuring and risk

Bonds: Attractive, Adventurer, Immigrant, Nature, Job. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Wymar Lancaster, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Henry Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears green trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has a hunchback. His red hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Masseuse

Voice: Strong lisp

Attributes [hide]

Henry Tewksbury, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of strength on his torso. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a golden handlebar mustache and slicked back golden hair. His skin is flawless and his green eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 6 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Bertram Blythe, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 8000 cp.


Social Check DCs

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