Hugh England, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is kept up in a ponytail inside a Stetson hat. His face is scarred and worn.
Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his brother's freedom.
Motivation: His religion dominates his actions.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Religious. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0
Possessions: 100 gp. Moonstone (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Dustin Altham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fighting clothing, which leaves very little to the imagination. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He has several tiny amethyst earrings on each ear.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and money/treasure
Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Criminal record. Occupation: Weaver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 5 (-3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 700 sp.
Trym Windsor, Male Human [Permalink]
Personal [hide]
Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. He has a very tight haircut. He has gray eyes and a brown hat with a pastel feather.
Personality: Eccentric and domineering, Trym will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. He worked as a nervous Servant and found it very stressful. He then took over the family business and is one of the better Servant for hire.
Motivation: Further expansion of business.
Ideals: Extrovert, Philantrophist. Bonds: Attractive, Rich, Job. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Balimaar Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a simple black robe with pastel stripes complete with hood. His top hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.
History: Balimaar hails from a village terrorized by drow. In his 18th year, his parents were killed by a drow raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Flaws: Ugly, Sensitive. Bonds: Adventurer, Enemies. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Breastplate.
Solomon Huxley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears black cloth garments or leather armor. His red hair is long and unkept. His eyes are violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.
History: Solomon was raised in a hard working conservative environment. He worked as a nervous Interpreter and found it very stressful. He struck the Interpreter job and began his own company from there.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly, Sensitive, Shy. Bonds: Poor, Job. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
Possessions: 300 gp. Smoky quartz (40 gp).
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