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NPC Generator

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Advanced [show]


Don Fawcett, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He works hard and plays hard.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He struck the Merchant job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against giants

Flaws: Hedonist. Bonds: Attractive, Job, Religious, Enemies. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Don Fawcett, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerard Westcott, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of the sun god around his neck, and a trident on his belt. With a patchy blonde beard and wild blonde hair. His gray eyes peer out from beneath his feathered black hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Gerard was born in the west. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Persistence. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Gerard Westcott, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Balimaar Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His tied-back hair is white. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Layabout, his father struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He has never given up on his painting dream.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Artistic, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Soapmaker

Voice: Loud with bravado

Attributes [hide]

Balimaar Myerscough, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 4 Tanglefoot bags. 2 Acid flasks.


Social Check DCs


Anthony Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His top hat is riddled with cuts and holes. His eyes are likewise violet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Anthony was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anthony decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Fearful. Bonds: Criminal record, Military. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Anthony Lester, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of whips on his belt, each one with a amber on the hilt. His white hair is slicked back into a classic pompadour. His eyes are brown and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: Gifted from a young age, Bertram studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Adventurer, Family. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Bertram Remington, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 16 (+3)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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