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NPC Generator

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Advanced [show]


Godfrey Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. He keeps his brown hair in a pixie cut. His hazel unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Godfrey Palomarez, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)10 (+0) 18 (+4)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Shane Richie, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His white hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Shane studied abroad. Shane was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shane decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Slave, Criminal record. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Shane Richie, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Bullseye lantern.


Social Check DCs


Clerebold Dumph, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a blue coat with white slacks. He has shaved his head bald. His eyes are green.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is an amazing painter.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: A deep hatred of dire rats; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Clerebold Dumph, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 23000 cp. Deep blue spinel (1200 gp). Amethyst (140 gp). 1 Spyglass. 1 Magnifying glass.


Social Check DCs


Lance Norton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is blonde. He wears a mask on his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 3 years old his parents immigrated from the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Now he works as a poetry tutor during his time off.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Justice, Artistic, Logical. Bonds: Rich, Immigrant, Adventurer. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Lance Norton, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 16 (+3)14 (+2) 17 (+3)15 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Draconic, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Obsidian (4 gp). 1 Banded mail. 1 Banded mail. 1 Breastplate. 1 Masterwork Heavy steel shield.


Social Check DCs


Manfred Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears blue leather gloves, a blue jacket, and tight pants. He has wavy golden hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: Manfred hails from a village terrorized by giants. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Addict. Bonds: Immigrant, Enemies, Adventurer. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Manfred Ramsay, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)10 (+0) 8 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 10000 sp.


Social Check DCs

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