Guy Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man sports brown clothing, slightly heavier than average wear, and sports empty pouches on his belt. His red hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of illithids once and for all.
History: Guy was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge
Ideals: Persistence, Entrepeneur. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 6 (-2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. Red garnet (90 gp). Moss agate (13 gp). 1 Masterwork manacles. 1 Magnifying glass. 1 Healer’s kit.
Wymar Ryley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. His white hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.
Personality: Eccentric and domineering, Wymar will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: Born to a Carter, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted arcane powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom
Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Randal Stanley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He is an epitome of beauty. His hair is long and blonde with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He has gray eyes and a green hat with a brown feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his father.
History: He was born on a small isolated farm. Randal was born on a far western mountains where he grew up under the tutelage of his father, an expert Bather. He left for the west, certain he would find work there.
Motivation: Retire the richest man in the west.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Nature, Immigrant. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 10 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 7 (-2) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Peridot (80 gp). Violet garnet (1100 gp). Sardonyx (80 gp). Amethyst (70 gp).
Frederick Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He wears a feathered hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Shepherd and found it very stressful. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Further expansion of business; and to be a shoemaker again
Ideals: Gifted. Bonds: Attractive, Slave, Job, Rich. Occupation: Shepherd
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Dustin Fidget, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, tan cloak. His silver hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Dustin hails from a village terrorized by gnolls. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his brother to traveling adventurers; and wishes to resurrect an old love
Ideals: Optimist. Bonds: Attractive, Enemies, Family, In love. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Red spinel (60 gp). Hematite (10 gp). Chrysoberyl (60 gp).
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