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Advanced [show]


Norman Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times. His silver hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Tailor. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a criminal king-pin and mafia family Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Tailor like his mother before him.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Flaws: Ugly, Racist. Bonds: Job, Criminal record. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Gresham, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. Alexandrite (200 gp). Red-brown spinel (90 gp). Brown-green garnet (90 gp).


Social Check DCs


Aldous Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of luck on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Hunter like his father before him.

Motivation: Retire the richest man in the west; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Aldous Woods, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nicholas Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light black in addition to tight pants. His blonde hair and beard is wavy and long. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Architect, but he got bored and became a Actor. He has achieved small success as a Actor.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Athletic, Joker, Professionalism. Bonds: Poor, Job, Family. Occupation: Actor

Voice: German accent

Attributes [hide]

Nicholas Wedgwood, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp.


Social Check DCs


Peter Anderton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is renowned for his bright red suits and hats. His hair, while still mostly red, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.

History: Peter was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Ideals: Impeccable. Bonds: Adventurer, Family, Nature, Enemies. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Peter Anderton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 9 (-1)7 (-2)
Skills Acrobatics +3, History +4
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gerald Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gerald was raised in a hard working conservative environment. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a crush on the local laborer

Ideals: Opinionated. Flaws: Ugly. Bonds: Has a crush, Job, Criminal record. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Gerald Tyndall, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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