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Advanced [show]


Robert Langston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large violet jacket. He keeps his long auburn hair kept up in a rat tail. His ears are large.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful brothel owner made him what he is. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy, Hedonist. Bonds: Mentor, Military. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Langston, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)14 (+2) 7 (-2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Red spinel (70 gp).


Social Check DCs


Raymond Colby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He has dyed his greying white hair a little too much giving a sharp white color. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of goblins once and for all.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with a spirit at a very young age, Raymond has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by goblins. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Fighting. Flaws: Mundane, Disease. Bonds: Attractive, Enemies. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Raymond Colby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)11 (+0) 16 (+3)9 (-1)
Skills Acrobatics +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nicholas Coombs, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast forest. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature, Criminal record. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Nicholas Coombs, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 6 (-2)17 (+3)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1900 sp.


Social Check DCs


Theobald Washington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. His white hair is thinning but still full. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Assassin and found it very stressful. He inherited the family business which he has now maintained for 9 years.

Motivation: He would like to get married and retire; and wants to open a new tavern

Ideals: Fighting, Persistence. Bonds: Mentor, Job, Has a crush. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Theobald Washington, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Sylvan, Ignan, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerald Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He carries with him a set of shortbows on his belt, each one with a jet on the hilt. His blonde hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many giants want him driven away.

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Mentor, Enemies. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Gerald Haley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp. Old masterpiece painting (500 gp). Old masterpiece painting (500 gp).


Social Check DCs

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