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NPC Generator

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Advanced [show]


Shane Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Sellsword. His red hair is knotted and matted. He has several tiny amber earrings on each ear.

Personality: Calm and collected, he is a well trained Sellsword. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich western family. Like his mother and his brother before him, after school he went straight into learning to become a Sellsword. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Shane Thorpe, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Iolite (80 gp). Banded agate (14 gp). Freshwater pearl (14 gp).


Social Check DCs


Lance Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He has wavy red hair. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Gifted. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Lance Cumberbatch, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)18 (+4) 14 (+2)15 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Alex Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his chestnut hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his dancing dream.

Motivation: To be a Merchant again; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Gifted, Artistic. Flaws: Insane. Bonds: Religious, Job. Occupation: Actor

Voice: Low range voice

Attributes [hide]

Alex Eastoft, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)10 (+0) 8 (-1)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Odo Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man wears grey leather gloves, a grey jacket, and tight pants. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His chestnut hair is heavily combed to the left. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and he is greedy

Flaws: Shy, Fearful. Bonds: Rich, Adventurer, Nature. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Odo Eastoft, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)7 (-2) 9 (-1)12 (+1)
Skills Arcana +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2600 sp. 1 Half-Plate.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear brown pants and tee shirts. He wears a feathered hat to hide his balding. His eyes are brown.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and someone believes him a fraud

Ideals: Professionalism. Bonds: Enemies, Nature, Adventurer, Debt. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Marston, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 15 (+2)18 (+4)
Skills Investigation +3, Performance +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. Onyx (80 gp). Moonstone (80 gp). Golden pearl (120 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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