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Advanced [show]


Jocelyn Compton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears green leather gloves, a green jacket, and tight pants. His skin is also unnaturally pale. His chestnut hair, when down, is lengthy. His eyes are gray.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north to a Blacksmith, Jocelyn learned a great deal about his father's area of expertise. In his 10th year, his parents were killed by a dire rats raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is wracked by social anxiety; and further expansion of business

Flaws: Ugly, Fearful. Bonds: Job, Enemies, Adventurer. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Jocelyn Compton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)7 (-2) 13 (+1)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2200 sp. Bloodstone (20 gp). Hematite (6 gp).


Social Check DCs


Hubert Kirby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: He was born at the edge of vast plains. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Mundane. Bonds: Nature, Family. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Hubert Kirby, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 17 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Rhodochrosite (7 gp). Onyx (40 gp). Onyx (40 gp).


Social Check DCs


Wymar Haley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his left hand. He has wavy brown hair. His gray eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist, Gifted. Bonds: Attractive, In love, Poor. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Wymar Haley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Odo Royal, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple tan robe with white stripes complete with hood. He is bald on top and has large golden tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the west his family was never financially stable. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Enemies, Poor. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Odo Royal, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brown-green garnet (60 gp). Rich purple corundum (400 gp). Jet (60 gp).


Social Check DCs


Solomon Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His golden hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and to be a herbalist again

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Job, Military. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Solomon Blankley, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 9 (-1)11 (+0)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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