Nicholas Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He carries with him a set of pickaxes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Nicholas hails from a village terrorized by dire rats. In his 15th year, his parents were killed by a dire rats raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Addict. Bonds: Enemies. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Dean Dumph, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. He has dyed his greying golden hair a little too much giving a sharp golden color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. Recently the stress of being a Shipwright has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and expand his business
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Chad Windsor, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly kukris and glaives. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and wants to raise his children well
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Family, Religious, Rich. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2000 sp. Tourmaline (50 gp). Lapis lazuli (12 gp). Moonstone (60 gp). 1 Masterwork Heavy steel shield.
Chad Windsor, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears violet leather gloves, a violet jacket, and tight pants. He has moderate length black hair. His eyes are likewise green. His teeth are white and perfect.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and seeks redemption
Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Immigrant, Attractive. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Gerard Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His white hair is still thick. He has brown eyes and a black hat with a grey feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 7 years old his parents immigrated from the west. In his youth he was a Spy, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Adventurer, Immigrant. Occupation: Slave Trader
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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