John Clive, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His golden hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: John was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Persistence. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Farmer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Hunter Woods, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue shirt with thin yellow vertical stripes and grey pants. His golden hair is thinning but still full. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the north. He is frequently practicing swordplay.
History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Military, Nature, Job. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Wymar Anderton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a violet suit, red shirt, and black tie. He is physically well-built. His tied-back hair is golden. He has green eyes and a violet hat with a red feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and doesn't want to be a architect and was forced into it by his family
Ideals: Impeccable. Flaws: Lazy. Bonds: Criminal record, Rich, Family. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 31000 sp.
Lance Stanford, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and carries tridents. He wears his hair in dreadlocks. His eyes are a pleasant brown.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a desert tribe. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Lance's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Guardian, Nature. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Adelard Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. He carries with him a set of swords on his belt, each one with a amethyst on the hilt. He has styled his blonde hair well, parting it to the right. His gray eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the west. He receives visions of the future at random moments
History: The child of western immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist, Gifted. Bonds: Immigrant, Nature. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp.
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