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Advanced [show]


Clerebold Wordsworth, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His hair is black and very short. He wears round tiny glasses practically rammed into his face.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. When he's not drinking or sleeping the drinks off, he's doing music.

History: When he was but 7 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Immigrant, Poor. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Clerebold Wordsworth, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Malachite (8 gp). Freshwater pearl (8 gp). 1 Masterwork Light steel shield. 1 Masterwork Heavy wooden shield. 1 Banded mail.


Social Check DCs


Roger Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: Sold as a small child to a brothel owner, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Mentor, Criminal record. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Roger Birkenhead, Male Human Fighter 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 700 gp. Amethyst (60 gp).


Social Check DCs


Randal Harper, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a brown and blue robe with the hood down. His silver hair is kept up in a ponytail inside a wide-brimmed hat. This hazel eyed easterner is not easily forgotten.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Farmer and occasionally as a mercenary.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Harper, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)15 (+2) 9 (-1)8 (-1)
Skills Insight +1, Stealth +0
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. He wears his blonde hair down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 9 years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Addict, Cynical. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Gerald Allerton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Hunter Gentry, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His chestnut hair, when down, is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Hunter Gentry, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 10 (+0)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp. Obsidian (14 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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