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NPC Generator

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Advanced [show]


Frederick Atherton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears very tight pants and wife beaters, though occasionally he sports a black coat, and his gloved hand is found clutching a morningstar. His chestnut hair is smooth and relatively long. His eyes are a pleasant amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a necromancer, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out south to avoid the crime he committed. He has worked as a Apothecary like his father before him.

Motivation: He loathes his own lifestyle; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Impulsive, Depressed. Bonds: Job, Mentor, Criminal record. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Frederick Atherton, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)8 (-1) 12 (+1)17 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 20000 sp. 3 Tanglefoot bags. 3 Antitoxin. 3 Antitoxin. 8 Acid flasks.


Social Check DCs


Alex Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.

History: Born in the south his family was never financially stable. His childhood dream was to be a Marshal, but he was a colossal failure. He has worked as a Junk Dealer like his mother before him.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Flaws: Secretive. Bonds: Adventurer, Poor, Job. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Alex Wentworth, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Anselm Barton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a grey and black handkerchief worn on his right side. He wears his brown hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Logical. Bonds: Attractive, Rich, Adventurer. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Anselm Barton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2600 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs


Arnold England, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears brown painted combat armor at almost all times. His auburn hair has been sun bleached extensively. He has hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic, Disciplined, Fighting. Flaws: Racist. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Arnold England, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)19 (+4) 15 (+2)16 (+3)
Skills Nature +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant, Draconic, Sylvan, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. Golden pearl (120 gp). Sardonyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple brown robe with white stripes complete with hood. His white hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Shoemaker, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Philantrophist. Flaws: Addict. Bonds: Poor. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Ralf Graeme, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 20000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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