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NPC Generator

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Advanced [show]


Bertram Leighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of luck around his neck, and a longbow on his belt. His white hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Timid voice

Attributes [hide]

Bertram Leighton, Male Human Fighter 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)9 (-1) 11 (+0)17 (+3)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Drogo Harley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Selfish. Bonds: Nature, Poor, Adventurer. Occupation: Mason

Voice: Spits words with contempt

Attributes [hide]

Drogo Harley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 3000 cp. Malachite (12 gp). 1 Minor magic item.


Social Check DCs


Chad Mitchell, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He has all his life been fascinated with singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal singing training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Logical. Flaws: Ugly, Disease. Bonds: Military, Criminal record. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Mitchell, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)6 (-2) 11 (+0)14 (+2)
Skills Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Trym Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trym hails from a village terrorized by giants. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against giants; and he desires power and/or immortality

Ideals: Fighting, Joker. Bonds: Attractive, Enemies, Adventurer. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Trym Beverly, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a blue and red robe with the hood down. He is muscular with a powerful set of arms. His red hair is still thick. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His first spouse was a Server, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To clean up the streets; and wants to raise his children well

Ideals: Disciplined, Artistic. Flaws: Impulsive. Bonds: Family, Guardian. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Dayton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 6 (-2)8 (-1) 14 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1300 sp.


Social Check DCs

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