Roland Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a brown wide-brimmed hat and brown clothes. His blonde hair is lengthy. He wears an eyepatch.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and regain custody of his son
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Rich, Job, Family. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Thomas Peyton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his silver hair. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.
History: Thomas was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered north to less war torn lands. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
Ralf Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is lengthy. His hazel eyes peer out from beneath his wide-brimmed tan hat.
Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.
History: Born in the west to a Body Guard, Ralf learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered poetry. He then took over the family business and is one of the better Body Guard for hire.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Artistic. Flaws: Shy. Bonds: Religious, Job, Family. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Guy Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Guy studied abroad. After coming to the age of reason, Guy took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Logical, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Banded mail.
Jocelyn Remington, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has black hair. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Jocelyn embodies much of what other species detest in the Humans. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Jocelyn was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He desires power and/or immortality; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Military, Family, Rich, Adventurer. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 45000 sp. 1 Minor magic item.
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