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NPC Generator

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Advanced [show]


Patrick Upton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy black hair. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy, self-centered, vain, and jealous.

History: The child of northern immigrants he idolized his father. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Racist, Selfish. Bonds: Immigrant, Enemies. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Upton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp. Azurite (12 gp).


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a black scarf. He has a slight overbite and is overall scrawny. His tied-back hair is red. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy and tries to find solutions quickly.

History: Gerald was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Impeccable, Persistence. Flaws: Ugly, Lazy. Bonds: Family. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Gerald Abram, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 14 (+2)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy grey pantaloons and a black scarf. His auburn hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Logical. Flaws: Insomniac, Shy, Antagonistic, Racist. Occupation: Server

Voice: Eastern European accent

Attributes [hide]

William Everleigh, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 6 (-2)6 (-2)
Skills Nature +4, Stealth +4
Senses Passive Perception 8
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (14 gp). Pink pearl (90 gp). Tourmaline (90 gp). Bloodstone (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hugh Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, yellow, dusty cloak. His hair is red and very short. He has several tiny amethyst earrings on each ear.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Flaws: Depressed, Disease. Bonds: Rich, Job, Adventurer, Family. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Hugh Winterbourne, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 5000 cp. Eye agate (10 gp). 1 Minor magic item.


Social Check DCs


Charles Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with black stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His brown hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is terrified, and will act out of fear.

Flaws: Hedonist, Fearful. Bonds: Attractive, Adventurer, Guardian. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Charles Sharps, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs

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