Randal Hayes, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear black clothing when he does not wear armor. His auburn hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Criminal record, Religious. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Tim Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He is bristling with hidden weapons, mostly warhammers and longbows. He has wavy silver hair. His eyes, though not visible through his cowl, are brown.
Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: A strong sense of loyalty to Human people.
Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Criminal record, Job. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 6000 sp. Deep blue spinel (700 gp). Tiger eye turquoise (8 gp). Deep blue spinel (700 gp).
Roger Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. He wears his white hair up in a very large beehive style do. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Flaws: Cynical, Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Ernest Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a faded coat and loose pants complete with deerstalker hat. He is tall, broad shouldered and powerfully built. His red hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Engraver and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants a kiss; and further expansion of business
Flaws: Hedonist, Disease. Bonds: Attractive, Job, Has a crush. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 100 gp. Deep blue spinel (900 gp). Obsidian (5 gp). Fiery yellow corundum (400 gp). 1 Masterwork Common Ranged Weapon.
Richard Stansfield, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Detective does. His brown hair is heavily combed to the right. His eyes are brown and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Fortune-teller again; and expand his business
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Has a crush. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Draconic, Auran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
