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NPC Generator

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Advanced [show]


Odo Marlee, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His black hair is kept up in a ponytail inside a broad hat. He has a tattooed face.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the south. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Disciplined, Entrepeneur. Bonds: Slave, Immigrant, Enemies. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Odo Marlee, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 11 (+0)8 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Percival Read, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Percival was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his sister; and seeks redemption

Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer, Family. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Percival Read, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Athletics +0, Performance +4
Senses Passive Perception 11
Languages Common, Druidic, Elven, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Lance Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Knight. He wears his silver hair up. His eyes are amber and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He desires power and/or immortality; and he wants nothing more than to rejoin the army

Flaws: Secretive, Depressed. Bonds: Military, Immigrant, Adventurer. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Barney, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)15 (+2) 18 (+4)15 (+2)
Skills Persuasion +4, Survival +6
Senses Passive Perception 14
Languages Common, Druidic, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Thomas Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely grey suit with red socks and a vest with buckled shoes. His auburn hair is kept up in a ponytail inside a top hat. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Slave, Nature. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Clapham, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Medicine +3, Stealth +6
Senses Passive Perception 11
Languages Common, Infernal, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Drogo Pinkerton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple black robe with brown stripes complete with hood. He wears his red hair up. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. Cursed with unlife at a very young age, Drogo has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Flaws: Disease. Bonds: Military, Nature, Family, Job. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Drogo Pinkerton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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