Anthony Spaulding, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is dressed in an above average manner. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Joker. Bonds: Attractive, Rich, Military, Mentor. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Zircon (70 gp).
Henry Vance, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black cloak and cross-gartered violet stockings. His blonde hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Insane, Disease. Bonds: Immigrant, Attractive, Slave. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10000 cp. 1 Silk rope. 1 Magnifying glass.
Robert Sutton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is heavily combed to the left. His green unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Miller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has worked as a Miller like his father before him.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult.
Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 200 gp.
Norman Rylan, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fancy brown suit. His white hair is lengthy. His eyes are amber and catlike.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a forest tribe. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by goblins. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To protect his home; and he feels threatened by others
Flaws: Hedonist, Fearful. Bonds: Attractive, Enemies, Nature, Guardian. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 11000 cp. 1 Crowbar. 1 Average lock.
Cory Royal, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Guard. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly white, has prominent grey streaks. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Lapis lazuli (12 gp). Chrysoprase (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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