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NPC Generator

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Advanced [show]


Bertram Alton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears black cloth garments or leather armor. His brown hair is thinning but still full. His violet eyes peer out from beneath his broad black hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of southern immigrants he idolized his father. He dropped out of school before completing his studies. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting, Optimist, Logical. Flaws: Mundane. Bonds: Immigrant. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Bertram Alton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has since lost track of the people in his past.

Motivation: He loathes his own lifestyle; and an old rival family wants him found

Flaws: Depressed. Bonds: Attractive, Family, Nature, Immigrant. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Everard Kendal, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)10 (+0) 7 (-2)7 (-2)
Skills Intimidation +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Skelton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mercenary uniform. He is bristling with hidden weapons, mostly glaives and scimitars. His hair is always cut to a buzz. He has violet eyes and a tan hat with a black feather.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of eastern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To be a Junk Dealer again.

Bonds: Job, Criminal record, Enemies, Rich, Immigrant. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Gerald Skelton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Weld, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely white suit with green socks and a vest with buckled shoes, and sports empty pouches on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a brothel owner, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Further expansion of business; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor, Job. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hunter Weld, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 14 (+2)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of sickles, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He sports a long red beard, and similarly colored long hair. His half smiles and green eyes are beguiling and draw you in.

Personality: This man loves painting and to teach people painting more than just about anything. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered painting. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many dire rats want him driven away; and to find somewhere to settle down

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Poor, Attractive, Enemies. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Charles Dayton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 15 (+2)7 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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