Odo Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: He doesn't get along with people that don't share his tastes; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Logical, Impeccable. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 2 Smokesticks. 5 Acid flasks.
Kody Pickering, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His hair, while still mostly chestnut, has prominent grey streaks. He has hazel eyes.
Personality: Confrontational and typically high on some drug or another. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Gifted, Athletic. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp.
William Prescott, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in a clean grey cloak covering his clean studded leather. With bright auburn hair and a scraggly beard. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Bather for hire.
Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Religious, Enemies, Job. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
Ernest Cooper, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants; and he wants revenge against giants
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Religious, Enemies. Occupation: Tailor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Hugh Everly, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying black hair a little too much giving a sharp black color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Bonds: Attractive, Has a crush, Adventurer, Criminal record, Rich. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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