Jocelyn Davenport, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. He has wavy chestnut hair. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur. Bonds: Family, Slave, Job, Enemies. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Nicholas Graham, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a black suit, tan shirt, and yellow tie, and sports empty pouches on his belt. His white hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and money/treasure
Ideals: Optimist, Philantrophist. Bonds: Nature, Rich, Family. Occupation: Unemployed
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Auran, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Henry Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of greataxes on his belt, each one with a jet on the hilt. His brown hair is cut short. His hazel eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Henry hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and someone believes him a fraud
Ideals: Fighting, Philantrophist, Persistence. Flaws: Insomniac. Bonds: Enemies. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Charles Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His blonde hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the west, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Attractive, Immigrant. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Lance Hadley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, green, dusty cloak. His brown hair is unkempt and raggedy. His eyes are blue and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the west, but his parents moved at a very young age to the north. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.
Motivation: Wants to work out more often; and he is wracked by social anxiety
Ideals: Athletic, Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
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