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NPC Generator

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Advanced [show]


Reynard Lindsay, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light black in addition to tight pants. His hair, while still mostly golden, has prominent grey streaks. He has several tiny amber earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Fletcher in town.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Map Maker, but he was a colossal failure. During his travels, Reynard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Reynard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Reynard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Job, Adventurer, Religious. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Reynard Lindsay, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)4 (-3) 11 (+0)15 (+2)
Skills History -1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Golden pearl (40 gp). Pink pearl (40 gp).


Social Check DCs


Miles Livingstone, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black cloak and cross-gartered green stockings. His chestnut hair is kept up in a ponytail inside a feathered hat. His eyes are blue and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered east to less war torn lands. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, In love, Poor. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Livingstone, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 16 (+3)7 (-2)
Skills Acrobatics +4, Intimidation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Guy Harper, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is thinning but still full. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast desert. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Nature, Poor. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Guy Harper, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Everard Gresham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is brown and very short. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.

History: Everard was born in the east. At a young age he loved to build and create. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Persistence. Flaws: Hedonist. Bonds: Criminal record. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Gresham, Male Human Fighter 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Clinton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. He keeps his silver hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He is obsessed with his god.

History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a daughter. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Adelard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Further expansion of business; and wishes to resurrect an old love

Bonds: Attractive, Job, Religious, Military, In love. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Adelard Clinton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 19000 cp.


Social Check DCs

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