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NPC Generator

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Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He wears a broad hat to cover his moderate length blonde hair. His fierce green eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Mayor and found it very stressful. He inherited the family business which he has now maintained for 2 years.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Criminal record, Job. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Langdon, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 7 (-2)16 (+3) 11 (+0)9 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. 1 Simple lock. 1 Disguise kit.


Social Check DCs


Dean Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly red, has prominent grey streaks. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Cornish, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)17 (+3) 14 (+2)11 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He has wavy golden hair. His eyes are a pleasant amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and meet up once more with his childhood friend

Ideals: Persistence, Artistic. Bonds: Adventurer, Job, Family. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Norman Blythe, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)7 (-2) 9 (-1)11 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Langley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely blue suit with black socks and a vest with buckled shoes. He has a black handlebar mustache and slicked back black hair. He wears a mask on his face.

Personality: Godfrey is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: He feels kind of lost in life; and sabotage a competitor

Flaws: Ugly, Depressed, Fearful, Disease. Bonds: Job. Occupation: Stableman

Voice: German accent

Attributes [hide]

Godfrey Langley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)16 (+3) 8 (-1)16 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 60 pp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Patrick Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered morningstar and tarnished shield as well. He has wavy silver hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He works hard and plays hard.

History: Born in the south his family was never financially stable. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Criminal record, Poor. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Patrick Stanford, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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