Reynard Mitchell, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears grey painted combat armor at almost all times, and his gloved hand is found clutching a whip. His blonde hair, when down, is lengthy. His fierce green eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.
History: Sold as a small child to a slaver, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Flaws: Antagonistic. Bonds: Immigrant, Mentor, Family. Occupation: Stableman
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Citrine (80 gp). Golden yellow topaz (800 gp). Amethyst (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Charles Barlow, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a green coat. His skin is also unnaturally pale. He sports a long red beard, and similarly colored long hair. His green eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he feels threatened by others
Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record, Religious. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Manfred Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He wears a colorful flower in his chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Philantrophist, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 24000 cp. 1 Breastplate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Dean Kinsley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large pastel mantle and cape that has been intricately interwoven into his blue robe. His chestnut hair is singed and shortened. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Dean has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Human people; and retire the richest man in the east
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease, Racist. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 80 pp.
Hugh England, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His eyes are a pleasant brown.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He has all his life been fascinated with painting.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Artistic. Bonds: Poor, Job, Military. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Masterwork studded leather. 1 Chain shirt.
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