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NPC Generator

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Advanced [show]


Guy Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit, and carries nunchakus. His blonde hair is styled in orderly dreadlocks. His fierce blue eyes like to dwell on things.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Artistic. Bonds: Attractive, Job, Rich, Family. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Perry, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 14000 cp.


Social Check DCs


Kyle Remington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his red hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He enjoys reading and quiet.

History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and human compassion

Ideals: Passionate, Logical. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Kyle Remington, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +2, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Patrick Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has wavy blonde hair. He has violet eyes and a blue hat with a green feather.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Crown-heir, who enjoyed hunting, Patrick was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up flail and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Poor, Nature. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Patrick Barclay, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 8000 cp. 1 Small steel mirror. 1 Masterwork Thieves’ tools.


Social Check DCs


Lance Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, red cloak. His brown hair, when down, is lengthy. His gray eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. When Lance reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable, Entrepeneur. Bonds: Rich, Military. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Lance Ainsley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2400 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Norman Wallace, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is greying and his face has many wrinkles. This blue eyed easterner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Retire the richest man in the east; and he has decided he is irredeemable

Ideals: Gifted, Entrepeneur. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Norman Wallace, Male Human Fighter 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 7 (-2)11 (+0)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 8
Languages Common, Draconic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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