Gunter Sutherland, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he has a large yellow mantle and cape that has been intricately interwoven into his white robe. He wears his brown hair up in a very large beehive style do. He has a dull look in his hazel eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Actor business at a young age. After coming to the age of reason, Gunter took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Actor.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Actor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp.
Guy Colby, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His auburn hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To share knowledge with the world; and he is content
Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Attractive. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Giant, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. 1 Silk rope. 1 Masterwork Artisan’s tools.
Kody Beitz, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair, when down, is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and to end his boredom
Ideals: Gifted, Philantrophist. Flaws: Mundane, Racist. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Tiger eye turquoise (6 gp). Golden pearl (70 gp). Chalcedony (50 gp).
Theodoric Coombs, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black armored body suit, with a simple pastel line shooting up and back down and is in decent physical shape. He has no hair. His violet eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food he seems plenty friendly. He can't help but pocket interesting objects he comes across
History: The child of northern immigrants he idolized his father. Theodoric was born on a far northern island where he grew up under the tutelage of his father, an expert Butcher. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Trym Marleigh, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears baggy black pantaloons and a tan scarf. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trym lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent mother.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
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