Dean Upton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. Dean was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Detective. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Immigrant, Military. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork studded leather.
Peter Blankley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. He has amber eyes.
Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Peter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: His religion dominates his actions.
Flaws: Shy, Mundane. Bonds: Attractive, In love, Religious. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.
Drogo Garrick, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a fine chain shirt which he covers with black colored cloaks and clothing, marred by teas. He wears a top hat to cover his moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Humans.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Addict, Racist. Bonds: Rich, Criminal record. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 700 sp.
Trym Hailey, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. His long black hair reaches down to his waist. His eyes are green and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a small toy that he constantly fidgets with.
History: He was born in a small mountains village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and doesn't want to be a crown-heir and was forced into it by his family
Flaws: Antagonistic, Addict. Bonds: Attractive, Nature, Family. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 4 (-3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Drogo Reid, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. His auburn hair is cut jaggedly and amateurishly. This violet eyed westerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Attractive, Religious. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
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