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Advanced [show]


Manfred Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. He has a slight overbite and is overall scrawny. He wears a colorful flower in his brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Manfred Jacobs, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)17 (+3) 6 (-2)5 (-3)
Skills Deception -1, Insight +0
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Odo Badger, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man dresses well, wearing grey shirts, loose pants, and blazers most of the time. With a patchy chestnut beard and wild chestnut hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the north. Odo was born on a far northern island where he grew up under the tutelage of his mother, an expert Dyer. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Family, Immigrant. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Badger, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills History +1, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Robert Preston, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak, and he perpetually has his nunchaku ready. His silver hair is greasy and uncared for. His eyes are amber and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south to a Scribe, Robert learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 6 years.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Fighting, Optimist, Logical. Flaws: Ugly. Bonds: Job, Rich. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Robert Preston, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Black pearl (700 gp).


Social Check DCs


Thomas Coombs, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy pastel suit and is in decent physical shape. His moppish red hair is in a traditional bowl cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the south. His father was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: Many brigands want him driven away; and sabotage a competitor

Ideals: Joker, Extrovert, Persistence. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Thomas Coombs, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)7 (-2) 17 (+3)12 (+1)
Skills Animal Handling +5, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp. 1 Masterwork Common Melee.


Social Check DCs


Anthony Dayton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. His chestnut hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Religious, Mentor. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Anthony Dayton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Persuasion +5, Stealth +1
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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