Hugh Garfield, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. His white hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Addict. Bonds: Poor, Military. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Ernest Blythe, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this eastern man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.
Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined. Bonds: Attractive, Slave, Mentor. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. Tiger eye turquoise (6 gp). 3 Thunderstones. 6 Acid flasks.
Henry Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. His golden hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in trident use. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Enemies. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Deep blue spinel (800 gp). Moss agate (12 gp).
Dean Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered violet stockings. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He works hard and plays hard.
History: He was born the only child of a wealthy merchant. He worked as a nervous Doctor and found it very stressful. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Disease, Hedonist. Bonds: Enemies, Job. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Solomon Palomarez, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. With a patchy red beard and wild red hair. His eyes are blue.
Personality: Solomon wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He feeds upon the attention of others.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Attractive, Religious. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
