Peter Hastings, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in black turtlenecks beneath a white coat with brown slacks, he is not a threatening figure. He wears a feathered hat to hide his balding. He has a dull look in his amber eyes.
Personality: Peter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.
History: He was raised in a desert tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends
Ideals: Impeccable, Logical. Bonds: Nature, Adventurer, Slave. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 16000 cp.
Everard Benson, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He is renowned for his bright red suits and hats. His hair is red and curly. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He is a very good compulsive liar and kleptomaniac.
History: He was born the only child of a wealthy merchant. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer, Rich. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Manfred Vance, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long chestnut hair reaches down to his waist. He has gleaming, smiling brown eyes.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: Born to a Shipwright, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: To pay off his debts; and further expansion of business
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Job, Debt. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1 Tanglefoot bags. 4 Thunderstones. 4 Thunderstones.
Conrad Preston, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy black beard and wild black hair. He has several tiny amber earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in a small village he learned the ways of the warrior from his father. His family was turned out during the war. He and his family wandered west to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Richard Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. He has a golden handlebar mustache and slicked back golden hair. His green eyes peer out from beneath his small brown hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: Richard was born with his mother's beautiful face. In his 15th year, his parents were killed by a brigands raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He was granted martial powers by his dying brother.
Motivation: He wants revenge against brigands.
Ideals: Gifted. Bonds: Slave, Nature, Attractive, Enemies. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Jade (140 gp). Lapis lazuli (7 gp). Lapis lazuli (7 gp). Aquamarine (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!