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NPC Generator

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Advanced [show]


Lewis Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His red hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Optimist, Persistence. Bonds: Immigrant, Slave. Occupation: Interpreter

Voice: Excited and jittery

Attributes [hide]

Lewis Wilberforce, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 8000 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Randal Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has moderate length auburn hair. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Randal Radcliffe, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Balimaar Budd, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Fisher does. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: He was raised in a forest tribe. His psionic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Job, Nature. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Balimaar Budd, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Dustin Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He carries with him a set of greataxes on his belt, each one with a amber on the hilt. He has moderate length silver hair. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: He was born in the east. After coming to the age of reason, Dustin took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Persistence, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Dustin Winterbourne, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Zircon (80 gp). Deep green spinel (120 gp). 1 Antitoxin.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length brown hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Flaws: Hedonist. Bonds: Rich, Family. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Heward Marleigh, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. 1 Superior lock. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs

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