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Advanced [show]


Nicholas Beverly, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is cut jaggedly and amateurishly. His eyes are green and beady.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer, Military. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Nicholas Beverly, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Gilbert Harlow, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He has a silver handlebar mustache and slicked back silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gilbert's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a crush on the local Actor.

Flaws: Insane, Antagonistic, Disease, Insomniac. Bonds: Has a crush. Occupation: Miller

Voice: French accent

Attributes [hide]

Gilbert Harlow, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Clerebold Beitz, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Slave. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Clerebold Beitz, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Geoffrey Tindall, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries kukris. He is bald on top and has large auburn tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Family, Poor. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Geoffrey Tindall, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp. Amethyst (90 gp).


Social Check DCs


Rolf Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow; and to get a good night's sleep

Flaws: Insane, Antagonistic, Disease, Insomniac. Bonds: Enemies. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Rolf Hale, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)7 (-2)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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