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NPC Generator

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Advanced [show]


Simon Graham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears light armors faded through time and improper care. His golden hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: Simon wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.

History: He was raised in a white middle class family as the only child. His divine abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Simon Graham, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)3 (-4) 17 (+3)13 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. Fiery yellow corundum (700 gp). Banded agate (15 gp).


Social Check DCs


Jocelyn Payton, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He has styled his auburn hair well, parting it to the left. His face is scarred and worn.

Personality: Eccentric and domineering, Jocelyn will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Jocelyn was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Painter for hire.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Jocelyn Payton, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Kensley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Crown-heir. He has a slight overbite and is overall scrawny. His hair is silver and curly. His amber eyes are passionate and lively.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. After coming to the age of reason, Gerard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Poor, Adventurer. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Kensley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 2 Antitoxin.


Social Check DCs


Drogo Clapham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey costume with the symbols of his god on his torso. He keeps his white hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Drogo studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep.

Ideals: Justice, Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Drogo Clapham, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Trym Hadley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears green painted combat armor at almost all times. His moppish chestnut hair is in a traditional bowl cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Trym Hadley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2

Possessions: 2700 sp.


Social Check DCs

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