Diggory Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with tan socks and a vest with buckled shoes. He carries with him a set of spears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. With a patchy auburn beard and wild auburn hair. He has hazel eyes and a yellow hat with a tan feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. He was an apprentice working in his father's forge. He became a Layabout soon after.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. 1 Half-Plate.
Kody Marlee, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a brown and blue robe with the hood down. His blonde hair is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Merchant, who enjoyed hunting, Kody was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and doesn't want to be a bowyer and was forced into it by his family
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Nature, Attractive. Occupation: Bowyer
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Diggory Westcott, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear black tank tops with red pants, and a wedding ring on his right hand. He wears a colorful flower in his auburn hair. His hazel eyes are slightly larger than normal.
Personality: Diggory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: He got into the Cartwright business at a young age. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He became a Cartwright soon after.
Motivation: Wishes to resurrect an old love.
Ideals: Disciplined, Gifted. Bonds: In love, Attractive, Job. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 6 (-2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Dustin Vance, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright auburn hair and a scraggly beard. His gray eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.
History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He has never given up on his writing dream.
Motivation: To pay off his debts; and he's looking for his big break
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 12000 cp. Moss agate (7 gp).
Gunter Willoughby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears many layers of old clothing at all times. His blonde hair is braided into rings. His violet eyes peer out from beneath his feathered yellow hat.
Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Insane, Disease. Bonds: Poor, Religious, Adventurer. Occupation: Roofer
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Simple lock.
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