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Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His long silver hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: Gifted from a young age, Bertram studied abroad. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Persistence, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Bertram Gracey, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Conrad Halsey, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fisher. He carries a battered halberd and tarnished warhammer as well. His hair is red and very short. He has gleaming, smiling gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 4 years.

Motivation: To prove his worth to the world.

Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Conrad Halsey, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)19 (+4) 15 (+2)10 (+0)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Sylvan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Everard Brandon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His auburn hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: To be a Shipwright again; and further expansion of business

Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Brandon, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Tanglefoot bags. 1 Alchemist’s fire.


Social Check DCs


Roger Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green trousers with violet and black striped suspenders. He wears various colorful collared shirts. His white hair is knotted and matted. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Hunter, who enjoyed hunting, Roger was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Roger Moreno, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey coat over a white low-cut shirt, and a broad hat upon his head. He sports a flattop hair cut. He has blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Artistic. Flaws: Addict. Bonds: Guardian, Immigrant, Adventurer. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Lance Barclay, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)18 (+4) 15 (+2)13 (+1)
Skills History +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Auran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Amber (60 gp). 2 Alchemist’s fire. 2 Alchemist’s fire. 1 Smokesticks. 1 Smokesticks.


Social Check DCs

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